French artist Steeven Salvat (previously) creates meticulously rendered drawings of animals inhabiting the same world as machinery, such as his previous crustacean series. His project Perchés showcases different breeds of birds using antique objects as areas for temporary rest, like the above owl which sits atop a typewriter. “I wanted to highlight the contrasts between lightness and brutality, fragility of nature and immortality of objects,” Salvat tells Colossal.
The artist works with watercolor on pastel paper, which he then draws millions of lines on top with .13mm Rotring pens and China ink. He collaborated with the Parisian studio Sergeant Paper to edit five drawings from the series in a signed and numbered limited edition of 100, which you can purchase via his online shop. You can view a time-lapse of one of his included drawings in the video below.
Robert Benavidez looks to famous paintings and literature for source material for his metallic piñatas, such as Hieronymus Bosch’s Garden of Earthly Delights (previously). The Los Angeles-based artist’s most recent series Illuminated Piñata pulls characters from the Luttrell Psalter (c. 1325-1335), a famous medieval manuscripts. The book contains illustrations of fantastical hybrid creatures, which Benavidez further explores by creating three-dimensional sculptures using traditional piñata motifs.
Works from his Bosch series will be on view at the Riverside Art Museum in Riverside, CA in the group exhibition BEAST, opening February 2, 2019. You can see more of his sculptural piñatas on his Instagram and website.
New York-based British artist Shantell Martin is known for her black and white doodles which combine patch-worked faces with straightforward messages. Martin’s multi-dimensional works address complex issues such as identity, intersectionality, and other topics relating to the modern human condition. Her public murals and immersive gallery presentations are made intuitively, building fields of loose drawings with a meditative style. Martin teaches as an adjunct professor at NYU Tisch in the Interactive Telecommunications Program, where she combines visual art with personal storytelling and technology. You can follow her global drawings on Instagram and take a short peek into her process in the video below.
in 2009, Psychiatrist Dr. Karen Norberg from the National Bureau of Economic Research in Cambridge, Massachusetts decided to create a fibrous doppelgänger of the human brain. Using different colored yarns she knit together the two-sided organ one and a half times its normal size, with a cerebellum and spinal cord attached at the end. Dr. Norberg told the Telegraph that the piece was a labor of love. “For me, there were two humorous aspects,” she explained. “One was simply to undertake such a ridiculously complex, time consuming project for no practical reason. The second was the idea of making a somewhat mysterious and difficult object – a brain – out of a ‘cuddly,’ cheerfully colored, familiar material like cotton yarn.”
Dr. Norberg created the individual parts of the brain, such as the brainstem and amygdala, before sewing the lightly colored pieces together in its final form. A comparison of the textile sculpture alongside scans from a real human brain can be seen in the image below. (via Women’s Art)
The project Water.Shapes.Earth uses aerial photography and storytelling to bring an understanding to the complex and diverse ways water inhabits our planet, from a radioactive water pond in Huelva, Spain to mud volcanoes in Azerbaijan. The images provide an abstract look at Earth’s surface, presenting purple-hued veins of a divergent river or an icy body of emerald water laced with severe cracks and splinters in its surface. Stories accompany the many images, which bring attention to how each might be a sign of climate change, and to highlight our own destructive mark on our environment. You can read about a salty marsh in Spain or glacial river tributaries in Iceland on Water.Shapes.Earth’s website. (via Colossal Submissions)
Completed in 1994, Dromeas or “The Runner,” is a 40-foot-tall public sculpture created by Greek artist Costas Varotsos. The densely layered work is formed from thousands of jagged shards of greenish-grey glass which are stacked around iron in the formation of a runner in motion. Originally the piece was installed in the Athens’s Omonia Square, but fear that it would topple from underground metro vibrations encouraged the city to move the piece to Megalis tou Genous Sholi square. When designing the sculpture, Varotsos considered which types of movement occur in these public spaces and how they might impact the viewing of his work.
“The position of people on the square is never fixed,” he explains. “As is the case with every city, here, too, objects and buildings are things you see while in motion. Rarely do you stop to look closely at something. Individuals observing the sculpture do so at two speeds, depending on where they are on the square: walking on the sidewalks or driving by in a car. The kind of space operating here is not only a purely visual one, but also one open to the sense of touch; one generating a tactile sensation.”
The ambiguous figure is meant to capture the exact moment one finishes a race—be that a literal translation of a marathon, or a more loose interpretation of conquering a challenging moment. You can see more of Varotsos’s public sculptures on his website. (via Atlas Obscura)
Who’s She is a new guessing game by Polish designer Zuzia Kozerska (previously) which celebrates the achievements of famous women across the world. The laser-cut wooden board flips up to reveal the faces of 28 painters, athletes, scientists, and astronauts, in a similar style the classic Guess Who? game did from the late 1970s. Instead of posing superficial questions such as “does your character have glasses?” the game asks players to inquire about achievements and contributions like “did she in a Nobel Prize?”.
Faces range from the early 20th-century painter Frida Kahlo to contemporary athlete Serena Williams, all illustrated in watercolor portraits by artist Daria Gołąb. The game is currently seeking funding on Kickstarter. You can follow the evolution of the project on Instagram. (via My Modern Met)
Layers is a new 4K digital art film by Russian director Maxim Zhestkov (previously) which follows a mutating black cube as colorful layers are revealed inside, showcasing a stark contrast between its surface and core. Several iterations of the black monolith are bisected by an invisible force, showcasing purples, greens, reds, and a bright blue that fills the largest area at the structures’ center. The objects float through fictional gallery spaces (like we’ve seen in previous films Elements and Volumes) presenting each as impossible sculptures that can only be produced by digital means. Layers is the fourth film Zhestkov has launched since 2017. You can view other art films from his series, and keep up with future projects on Vimeo, Instagram, and Behance.